The travincal is a profitable farm for D2R runes, unique and set items, and gold all of which can be obtained there. In this guide, we are going to focus on the loot that can be obtained by completing one thousand travincal runs as a fist heavens paladin while playing on balance. For the benefit of those who are unaware, tropical players one solo is the optimal location throughout the entirety of the game for farming a burr and a jaw rune. If you want to see the drop highlights and gauge and get a feel for what you'll be in for if you do plan to do a few hundred or a thousand travel runs on battleline, the best place to go is solo by yourself in travincle. We are going to go over some optimal mercenary setups, and then we are going to lay out the blueprint for three different optimal mercenary setups, all of which will ensure that your mercenaries are invincible at all times, ensuring that you will always be successful.
Because of a few different factors, this particular character is an exceptionally good choice for trav farming. The first advantage is that you have access to aura vigor, which enables you to run through the docks a lot more quickly than normal. Before D2R, when we had faster load screens, we would typically clear travicle and then teleport back to chaos sanctuary. After that, you would recycle the rum because doing so would prevent you from having to run across the docks in act 3 during that time. However, because of the slower loading screens, buy Diablo 2 ladder runewords is almost faster to run the docks, and particularly because of the vigor aurora, this is a very good option for the Fist of the Heavens Paladin. The fact that you have the option of using either holy bolts or fist heavens is the second major benefit of playing this character. Therefore, it is very effective when dealing damage to a single target, and holy bolt is, of course, very effective when dealing effect to an area of effect. It is a lot better and a lot easier to get rid of the council than it is to be a hammerdin and throw your hammers around. Finally, you have access to the resist fire aura, which is an incredible aura that allows you to main as a Fist of Heavens Paladin and have an insight mercenary, and you can get away with not having to use those crazy gear setups like Res Kira's Guardian and Res Guardian Angel. You can have a mercenary that has over 90% fire resistance and can still wear fortitude and have a lifeless weapon; you have insight for man recovery; it's just a super solid option; and all three of those together make the fist heavens a phenomenal character from trav. Additionally, for the duration of these runs, we have 200% magic fire with a 125 fcr charging setup; however, we still do not have enigma. We would simply charge, and then we would utilize the Fist Heavens and Holy Bolt combination attack.
Here are three different mercenary blueprints that will allow you to survive travincal; using these blueprints, your merc will not immediately fall over and die. Whether you have budget or high-end items in those sockets can be determined by any combination of non-ethereal items that are either less expensive or more expensive than others.
For example, eth toll with a high rune and better sockets along with a g angel that has a 15 is 35 residual would be considered more high end. The budget approach would be something along the lines of Reaper's Toll, followed by Ra's Run, The Guardian Angel, and Kira's Guardian. You will receive a life leech into crap and a trafficking conviction aura as a result of using this setup, which will give you a fire rise of 90%. Therefore, it is very useful for either a low-cost spellcaster or a low-cost melee character.
Using infinity, the conviction aura from the rumored infinity has a higher level than the conviction or that will spawn on the tropical council. This is because the conviction aura comes from the rumored infinity. Therefore, it prevails over it in a manner analogous to the manner in which a high-level conviction horrible triumphs over uber mephistos. Because of this, you do not need to overstack your fire res in order to compensate; additionally, we are not going to be performing double-row runs while wearing our body armor and helmet. For this particular build, therefore, I believe that the weapon rally Guardian Angel should be set to infinity. You will now have 95 resistance, but after that, you must use a vampire gaze with either a cham rune or an um rune. The cham rune will prevent you from being frozen, however. You will be able to cap the rest of your resistances with the um rune, but v-gaze is a much better option because it grants you DR, which can be used to counteract curses such as game damage magic, damage reduced, and life leech. Because it makes use of infinity, this choice comes at a slightly higher cost than the others, but it is without a doubt going to be able to withstand the traffic goal without any problems at all.
This is really just a basic setup for a mercenary, so it has a life leech hard hitting weapon, body armor that can be treacherous fortitude, and a fist heavens paladin that uses the resist fire aura as their primary aura. Therefore, this will grant your mercenary an enormous number of fires in addition to a significant increase in their maximum fire resistance. This meant that the configuration featured an additional plus 16 fire rest points. Therefore, we had a fortitude mercenary with a crown of thieves and insight, as well as a thresher with a fire resistance of 91%. Therefore, you should avoid using that combination of double-rowed armor and a helmet because they might still have high damage dealing abilities, such as fleece, etc. Your typical mercenary build, with the addition of an aura that increases resistance to fire and a paladin that has the fist of the heavens talent.